Reference

API reference

Every class, interface, function, type and constant a game can import: 2596 symbols across 34 areas, generated from the declaration files of version 4.12.0. Anything not listed here is internal and can change without notice.

The runtime

The loop, the world it steps, and the arithmetic under both.

Rendering

Everything that decides what a frame looks like.

Simulation

What moves on its own, and the ground it moves over.

Content

What a game loads, and the container it loads from.

Interface and input

What a player touches, in two dimensions and in three.

Systems

The parts a game talks to rather than draws.

Making and shipping

The editor, the panels a game can carry, and what turns a project into a build.