Simulation
Behaviour
9 symbols, imported from @driftengine/core.
Explained in Agents and behaviour.
Classes
BehaviorRunner- One agent running one tree.
Interfaces
BehaviorTasks- What a running tree calls: the consumer's own verbs, by the names the tree uses.
BehaviorTree- The tree, flattened. Built once; a character per agent shares it.
Functions
buildBehaviorTree- Flatten a spec, resolving every name against the tables.
Types
BehaviorSpec- A node, as a consumer writes one.
BehaviorStatus