Model loading · interface
SlotNeeds
What a material slot asks of the geometry that wears it.
Explained in Importing models.
interface SlotNeedsimport type { SlotNeeds } from '@driftengine/assets';Properties
| Name | Type | Description |
|---|---|---|
vertexColorreadonly | string | null | Which colour attribute to carry as COLOR_0: a name, '' for the render one, or null. |
uvMapreadonly | string | null | Which UV map to carry as TEXCOORD_0, by name, or null for the render map. |
uvTransformreadonly | readonly number[] | null | A 3x3 affine transform applied to that map in Blender's UV space, or null. |