Model loading · function

placeObjects

Walk the scene into placed objects, naming in refusals anything that needs Blender to run.

Explained in Importing models.

function placeObjects(blend: BlendData, refusals: string[], bonePose: (armature: BlendStruct, bone: string) => Mat4 | null): BlendPlaced[]
import { placeObjects } from '@driftengine/assets';

Parameters

ParameterTypeDescription
blendBlendData
refusalsstring[]
bonePose(armature: BlendStruct, bone: string) => Mat4 | null