Model loading · function
placeObjects
Walk the scene into placed objects, naming in refusals anything that needs Blender to run.
Explained in Importing models.
function placeObjects(blend: BlendData, refusals: string[], bonePose: (armature: BlendStruct, bone: string) => Mat4 | null): BlendPlaced[]import { placeObjects } from '@driftengine/assets';Parameters
| Parameter | Type | Description |
|---|---|---|
blend | BlendData | |
refusals | string[] | |
bonePose | (armature: BlendStruct, bone: string) => Mat4 | null |