Model loading · function

readKtx2

bytes as a KTX2 file of one 2D block texture. Throws, naming the reason, on anything else.

Explained in Importing models.

function readKtx2(bytes: Uint8Array): Ktx2Texture
import { readKtx2 } from '@driftengine/assets';

Parameters

ParameterTypeDescription
bytesUint8Array