Model loading · function
triangulateFace
Triangles of one face, as corner indices, appended to out.
Explained in Importing models.
function triangulateFace(mesh: BlendMeshData, face: number, normal: readonly number[], out: number[]): voidimport { triangulateFace } from '@driftengine/assets';Parameters
| Parameter | Type | Description |
|---|---|---|
mesh | BlendMeshData | |
face | number | |
normal | readonly number[] | |
out | number[] |