Model loading · function

triangulateFace

Triangles of one face, as corner indices, appended to out.

Explained in Importing models.

function triangulateFace(mesh: BlendMeshData, face: number, normal: readonly number[], out: number[]): void
import { triangulateFace } from '@driftengine/assets';

Parameters

ParameterTypeDescription
meshBlendMeshData
facenumber
normalreadonly number[]
outnumber[]