Model loading · function
writePartMaterial
part's maps and factors into out, resolving each map through textures.
Explained in Importing models.
function writePartMaterial(part: DrftPart, textures: TextureSet<SurfaceTextureHandle> | null, out: SurfaceMaterial<SurfaceTextureHandle>): SurfaceMaterial<SurfaceTextureHandle>import { writePartMaterial } from '@driftengine/assets';Parameters
| Parameter | Type | Description |
|---|---|---|
part | DrftPart | |
textures | TextureSet<SurfaceTextureHandle> | null | |
out | SurfaceMaterial<SurfaceTextureHandle> |