Model loading · function

writePartMaterial

part's maps and factors into out, resolving each map through textures.

Explained in Importing models.

function writePartMaterial(part: DrftPart, textures: TextureSet<SurfaceTextureHandle> | null, out: SurfaceMaterial<SurfaceTextureHandle>): SurfaceMaterial<SurfaceTextureHandle>
import { writePartMaterial } from '@driftengine/assets';

Parameters

ParameterTypeDescription
partDrftPart
texturesTextureSet<SurfaceTextureHandle> | null
outSurfaceMaterial<SurfaceTextureHandle>