Audio · interface

BandEnergies

Energy in each band, 0–1, filled in place so nothing allocates per hop.

Explained in Your first game.

interface BandEnergies
import type { BandEnergies } from '@driftengine/audio';

Properties

NameTypeDescription
subnumber
punchnumber
sweetnumber
basslinenumber
mudnumber
lowMidnumber
highnumber