Audio · type
SoundOrigin
How a slot ended up being filled. Useful in dev to see what is still synth.
Explained in Your first game.
type SoundOrigin = 'file' | 'synth'import type { SoundOrigin } from '@driftengine/audio';Audio · type
How a slot ended up being filled. Useful in dev to see what is still synth.
Explained in Your first game.
type SoundOrigin = 'file' | 'synth'import type { SoundOrigin } from '@driftengine/audio';