Audio · function
occlusionCutoffHz
Geometric, for the reason liftFrequencyHz gives. Open above hearing, shut at 500 Hz.
Explained in Your first game.
function occlusionCutoffHz(amount: number): numberimport { occlusionCutoffHz } from '@driftengine/audio';Parameters
| Parameter | Type | Description |
|---|---|---|
amount | number |