Audio · function
parseAudioManifest
Validate a manifest's contents.
Explained in Your first game.
function parseAudioManifest(value: unknown): string[]import { parseAudioManifest } from '@driftengine/audio';Parameters
| Parameter | Type | Description |
|---|---|---|
value | unknown |
In depth
Separated from fetching so the rules can be tested without a network, and because the rules are the part that matters: a manifest is generated by a script, and a script that emits one bad entry must not take the rest of the library down with it.