Audio · function
toneBuffer
A pitched blip: a sine sweep, for anything that should read as a signal.
Explained in Your first game.
function toneBuffer(ctx: BaseAudioContext, seconds: number, fromHz: number, toHz: number, decay: number): AudioBufferimport { toneBuffer } from '@driftengine/audio';Parameters
| Parameter | Type | Description |
|---|---|---|
ctx | BaseAudioContext | |
seconds | number | |
fromHz | number | |
toHz | number | |
decay | number |