Audio · function

toneBuffer

A pitched blip: a sine sweep, for anything that should read as a signal.

Explained in Your first game.

function toneBuffer(ctx: BaseAudioContext, seconds: number, fromHz: number, toHz: number, decay: number): AudioBuffer
import { toneBuffer } from '@driftengine/audio';

Parameters

ParameterTypeDescription
ctxBaseAudioContext
secondsnumber
fromHznumber
toHznumber
decaynumber