Audio · function
windLoopBuffer
Wind: mid-heavy rush, swelling harder and faster than water.
Explained in Your first game.
function windLoopBuffer(ctx: BaseAudioContext, seconds?: number): AudioBufferimport { windLoopBuffer } from '@driftengine/audio';Parameters
| Parameter | Type | Description |
|---|---|---|
ctx | BaseAudioContext | |
seconds? | number |