DriftCapture · interface

CollisionSource

A mesh as meshShape takes it, and what had to go for it to be one.

Explained in DriftCapture.

interface CollisionSource
import type { CollisionSource } from '@driftengine/capture';

Properties

NameTypeDescription
positionsreadonlyFloat32Array
indicesreadonlyUint32Array
droppedreadonlynumberTriangles dropped for having no area to have a plane from.