DriftCapture · function
collisionMesh
mesh's triangles, less the ones with no area, renumbered onto the vertices that remain.
Explained in DriftCapture.
function collisionMesh(mesh: MeshData, options?: CollisionOptions): CollisionSourceimport { collisionMesh } from '@driftengine/capture';Parameters
| Parameter | Type | Description |
|---|---|---|
mesh | MeshData | |
options? | CollisionOptions |