DriftCapture · function

collisionMesh

mesh's triangles, less the ones with no area, renumbered onto the vertices that remain.

Explained in DriftCapture.

function collisionMesh(mesh: MeshData, options?: CollisionOptions): CollisionSource
import { collisionMesh } from '@driftengine/capture';

Parameters

ParameterTypeDescription
meshMeshData
options?CollisionOptions