DriftCapture · function
nearestHit
The nearest triangle a ray meets, by Möller–Trumbore over every one of them.
Explained in DriftCapture.
function nearestHit(mesh: MeshData, origin: readonly [number, number, number], direction: readonly [number, number, number], near: number, far: number): MeshHit | nullimport { nearestHit } from '@driftengine/capture';Parameters
| Parameter | Type | Description |
|---|---|---|
mesh | MeshData | |
origin | readonly [number, number, number] | |
direction | readonly [number, number, number] | |
near | number | |
far | number |