Cameras and shots · interface

CinematicShot

A cut, at atSec.

Explained in Cameras and cinematics.

interface CinematicShot
import type { CinematicShot } from '@driftengine/core';

In depth

A shot is either a fixed placement or a list of keyframes moved through while it holds. Keyframes are a move, never a second cut: they may not change the kind of shot, because that is a cut and belongs on the timeline where an editor can see it.

Properties

NameTypeDescription
atSecreadonlynumber
camerareadonlyShotParams | readonly CameraKeyframe[]