The .drft container · const
ATTR_LAYERS
Added in 1.20: which image of a texture array each vertex's face wears. See MeshData.layers.
Explained in The .drft container.
const ATTR_LAYERS: numberimport { ATTR_LAYERS } from '@driftengine/drft';In depth
Next free bit, appended last, for the reason grain gives at length: a 1.19 reader meets the
arrays it knows where it expects them, stops before this one, and draws every face at layer 0 —
the first image of the array, which is what a reader that has never heard of layers should
produce.