Entities · interface
AllocatorSnapshot
An allocator's whole position, for a rewind.
Explained in Entities.
interface AllocatorSnapshotimport type { AllocatorSnapshot } from '@driftengine/entities';In depth
Reused between saves rather than made per save. A rollback loop takes one of these sixty times a second, so the arrays are grown to the allocator's own capacity once and then written over; the fields are mutable for that reason and not because a caller should touch them.
The free queue is held as a count and a typed array instead of the number[] the allocator
keeps, so a save is a memcpy. Its order is part of the state, not an incidental detail: the
queue is first-in-first-out precisely so slot wear spreads, and restoring the same slots in a
different order hands out different handles on the next create.
Properties
| Name | Type | Description |
|---|---|---|
generations | Uint32Array | |
live | Uint8Array | |
free | Int32Array | |
freeCount | number | |
highWater | number | |
aliveCount | number |