Entities · function
instantiate
Make one.
Explained in Entities.
function instantiate(world: World, prefab: Prefab, overrides?: Readonly<Record<string, Readonly<Record<string, unknown>>>>): Entityimport { instantiate } from '@driftengine/entities';Parameters
| Parameter | Type | Description |
|---|---|---|
world | World | |
prefab | Prefab | |
overrides? | Readonly<Record<string, Readonly<Record<string, unknown>>>> |
In depth
Overrides are keyed by component name, because that is what a caller has in front of them —
a ComponentType key would mean holding the type to override a field of it, which is exactly the
import a scene file or an editor panel does not have.
An override naming a component the prefab does not carry is refused. Adding it instead would make a typo a silent extra component, and adding nothing would make a typo a silent no-op; the only answer that cannot be mistaken for working is to say so.