Geometry · interface
TreeGeometry
Explained in Hello world, Meshes and geometry.
interface TreeGeometryimport type { TreeGeometry } from '@driftengine/core';Properties
| Name | Type | Description |
|---|---|---|
solid | MeshData | Trunk and limbs: collidable, never deformed. |
flexible | MeshData | Canopy: instanced and wind-bent, never collidable. |
colliderRadius | number | Trunk radius at the base, so a caller can build a matching collider. |
colliderHeight | number | Height of the solid part, likewise. |