Geometry · function

buildShellFill

A solid to stand inside a hollow model, sized from the space it has to fill.

Explained in Hello world, Meshes and geometry.

function buildShellFill(size:
import { buildShellFill } from '@driftengine/core';

Parameters

ParameterTypeDescription
size{ readonly x: number; readonly y: number; readonly z: number; }
baseYnumber
options?ShellFillOptions

In depth

size is the model's own extent in metres and baseY where its underside sits, which is all this needs: the solid is centred on the origin in x and z, as a fitted model is.