Geometry · function
placeMesh
mesh scaled uniformly and then moved by x, y, z. The same object when the fit is the
identity; otherwise a copy of the positions and every other attribute shared, since a uniform
scale turns no normal. Morph deltas are the caller's to scale.
Explained in Hello world, Meshes and geometry.
function placeMesh(mesh: MeshData, x: number, y: number, z: number, scale?: number): MeshDataimport { placeMesh } from '@driftengine/core';Parameters
| Parameter | Type | Description |
|---|---|---|
mesh | MeshData | |
x | number | |
y | number | |
z | number | |
scale? | number |