Input · const
DEFAULT_DEADZONE
How far a stick must travel before it is moving at all.
Explained in Moving things.
const DEFAULT_DEADZONE = 0.15import { DEFAULT_DEADZONE } from '@driftengine/core';In depth
A tuning constant, so it is an option rather than a rule — AGENTS.md forbids asserting the
value of one, and gamepadMapping.test.ts checks only that it sits in a range a stick can
leave. Sticks rest off-centre by different amounts on different pads and wear looser with age,
which is the whole reason a deadzone exists.