Input · type

RightGesture

What a drag on the look zone turns out to be.

Explained in Moving things.

type RightGesture = 'pending' | 'look' | 'secondary'
import type { RightGesture } from '@driftengine/core';

In depth

Separated from TouchControls because it is the one part of touch handling with a right answer that can be checked without a device: everything else is DOM plumbing, but this is a classification, and getting it wrong silently removes a control rather than breaking one visibly.