Maths · type
Frustum
The six planes bounding what a camera can see, and whether a sphere is among them.
Explained in Coordinates and units.
type Frustum = Float32Arrayimport type { Frustum } from '@driftengine/core';In depth
A Float32Array(24) rather than six objects, for the reason every hot path in this engine
gives: a visibility test runs per draw per frame, and an array of plane objects is six
dereferences a test and an allocation per rebuild.
Planes are stored as (nx, ny, nz, d) with the normal pointing inwards, so a point is inside
the frustum when n · p + d >= 0 for all six.