Networking · function
unreliableChannel
A channel configured the way a simulation wants one.
Explained in Networking and rollback.
function unreliableChannel(connection: PeerConnectionLike, label?: string): DataChannelLikeimport { unreliableChannel } from '@driftengine/network';Parameters
| Parameter | Type | Description |
|---|---|---|
connection | PeerConnectionLike | |
label? | string |
In depth
maxRetransmits: 0 and ordered: false together, and both matter. Unordered alone still
retransmits, so a drop still costs a round trip before the data arrives — late, for a tick that
has gone. Zero retransmissions alone still delivers in order, so a lost frame still blocks the
ones behind it. Either on its own reads like the fix and is half of it.