Packaging · const
BRIDGE_KEY
Where the bridge lands on globalThis. One name, so a game can feature-detect the shell.
Explained in Packaging an application.
const BRIDGE_KEY = "__driftHost"import { BRIDGE_KEY } from '@driftengine/package';Packaging · const
Where the bridge lands on globalThis. One name, so a game can feature-detect the shell.
Explained in Packaging an application.
const BRIDGE_KEY = "__driftHost"import { BRIDGE_KEY } from '@driftengine/package';