Physics · type
BodyType
Static never moves, kinematic moves but is not pushed, dynamic is solved.
Explained in Your first game, Rigid bodies.
type BodyType = 0 | 1 | 2import type { BodyType } from '@driftengine/physics';Physics · type
Static never moves, kinematic moves but is not pushed, dynamic is solved.
Explained in Your first game, Rigid bodies.
type BodyType = 0 | 1 | 2import type { BodyType } from '@driftengine/physics';