Physics · const
DOF_COUNT
Six degrees: linear x, y, z, then angular x, y, z — all in body A's local frame.
Explained in Your first game, Rigid bodies.
const DOF_COUNT = 6import { DOF_COUNT } from '@driftengine/physics';Physics · const
Six degrees: linear x, y, z, then angular x, y, z — all in body A's local frame.
Explained in Your first game, Rigid bodies.
const DOF_COUNT = 6import { DOF_COUNT } from '@driftengine/physics';