Physics · type
DecomposeFill
How the interior of the mesh is decided. See DecomposeOptions.fill.
Explained in Your first game, Rigid bodies.
type DecomposeFill = 'solid' | 'surface'import type { DecomposeFill } from '@driftengine/physics';Physics · type
How the interior of the mesh is decided. See DecomposeOptions.fill.
Explained in Your first game, Rigid bodies.
type DecomposeFill = 'solid' | 'surface'import type { DecomposeFill } from '@driftengine/physics';