Physics · const
ESCAPE_PUSHED
The body was pushed along axis/sign, through the sweep, so geometry still decided.
Explained in Your first game, Rigid bodies.
const ESCAPE_PUSHED = 1import { ESCAPE_PUSHED } from '@driftengine/physics';Physics · const
The body was pushed along axis/sign, through the sweep, so geometry still decided.
Explained in Your first game, Rigid bodies.
const ESCAPE_PUSHED = 1import { ESCAPE_PUSHED } from '@driftengine/physics';