Physics · const
ESCAPE_SEALED
No room in any of the six directions, and the budget is spent. The consumer decides.
Explained in Your first game, Rigid bodies.
const ESCAPE_SEALED = 3import { ESCAPE_SEALED } from '@driftengine/physics';Physics · const
No room in any of the six directions, and the budget is spent. The consumer decides.
Explained in Your first game, Rigid bodies.
const ESCAPE_SEALED = 3import { ESCAPE_SEALED } from '@driftengine/physics';