Physics · const
LINEAR_SLOP
Contacts start with this much slack allowed before the bias fights them, in metres.
Explained in Your first game, Rigid bodies.
const LINEAR_SLOP = 0.005import { LINEAR_SLOP } from '@driftengine/physics';Physics · const
Contacts start with this much slack allowed before the bias fights them, in metres.
Explained in Your first game, Rigid bodies.
const LINEAR_SLOP = 0.005import { LINEAR_SLOP } from '@driftengine/physics';