Physics · const
MAX_BIAS_VELOCITY
How fast the bias may push overlap out, in metres per second.
Explained in Your first game, Rigid bodies.
const MAX_BIAS_VELOCITY = 4import { MAX_BIAS_VELOCITY } from '@driftengine/physics';Physics · const
How fast the bias may push overlap out, in metres per second.
Explained in Your first game, Rigid bodies.
const MAX_BIAS_VELOCITY = 4import { MAX_BIAS_VELOCITY } from '@driftengine/physics';