Physics · interface
PoseTarget
Anything shaped like an animation pose. Declared structurally so nothing is imported.
Explained in Your first game, Rigid bodies.
interface PoseTargetimport type { PoseTarget } from '@driftengine/physics';Properties
| Name | Type | Description |
|---|---|---|
translationreadonly | Float32Array | |
rotationreadonly | Float32Array | |
scalereadonly | Float32Array |