Physics · function

faceVertices

Fill out with the vertex indices of one face, wound counter-clockwise seen from outside.

Explained in Your first game, Rigid bodies.

function faceVertices(shape: ConvexShape, face: number, out: Uint16Array): number
import { faceVertices } from '@driftengine/physics';

Parameters

ParameterTypeDescription
shapeConvexShape
facenumber
outUint16Array

In depth

Returns how many were written. out must hold at least that many; a face cannot have more vertices than the shape has, so new Uint16Array(shape.vertices.length / 3) always suffices.