Physics · function

partsBoundRadius

The largest distance from a body's own origin to any point of any part.

Explained in Your first game, Rigid bodies.

function partsBoundRadius(parts: readonly ConvexShape[]): number
import { partsBoundRadius } from '@driftengine/physics';

Parameters

ParameterTypeDescription
partsreadonly ConvexShape[]

In depth

What boundsOf needs, and it is a maximum rather than a sum because every part is already in the body's frame: a part built off to one side carries that offset inside its own boundRadius.