Physics · function
ragdollFromBones
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Explained in Your first game, Rigid bodies.
function ragdollFromBones(world: PhysicsWorld, parents: ArrayLike<number>, worldMatrices: Float32Array, options?: RagdollOptions): Ragdollimport { ragdollFromBones } from '@driftengine/physics';Parameters
| Parameter | Type | Description |
|---|---|---|
world | PhysicsWorld | |
parents | ArrayLike<number> | |
worldMatrices | Float32Array | |
options? | RagdollOptions |
In depth
worldMatrices is sixteen floats a joint, column-major, exactly as a skinning pipeline's world
array is. parents is one index a joint, negative for a root.