Physics · function
solveContacts
Explained in Your first game, Rigid bodies.
function solveContacts(bodies: BodySet, c: ContactConstraints, order: Int32Array, from: number, to: number, h: number, useBias: boolean, hertz: number, damping: number, friction?: FrictionModel): voidimport { solveContacts } from '@driftengine/physics';Parameters
| Parameter | Type | Description |
|---|---|---|
bodies | BodySet | |
c | ContactConstraints | |
order | Int32Array | |
from | number | |
to | number | |
h | number | |
useBias | boolean | |
hertz | number | |
damping | number | |
friction? | FrictionModel |