Physics · function

solveContacts

Explained in Your first game, Rigid bodies.

function solveContacts(bodies: BodySet, c: ContactConstraints, order: Int32Array, from: number, to: number, h: number, useBias: boolean, hertz: number, damping: number, friction?: FrictionModel): void
import { solveContacts } from '@driftengine/physics';

Parameters

ParameterTypeDescription
bodiesBodySet
cContactConstraints
orderInt32Array
fromnumber
tonumber
hnumber
useBiasboolean
hertznumber
dampingnumber
friction?FrictionModel