Renderer · const

BLOOM_LEVELS

How many halvings the chain may take.

Explained in Hello world.

const BLOOM_LEVELS = 6
import { BLOOM_LEVELS } from '@driftengine/core';

In depth

Six covers a 4K frame down to about 30 pixels across, which is where a level stops describing a halo and starts describing the whole screen. Fewer would put an end on the falloff; more would spend draws on levels that add a flat tint.