Renderer · const
BLOOM_LEVELS
How many halvings the chain may take.
Explained in Hello world.
const BLOOM_LEVELS = 6import { BLOOM_LEVELS } from '@driftengine/core';In depth
Six covers a 4K frame down to about 30 pixels across, which is where a level stops describing a halo and starts describing the whole screen. Fewer would put an end on the falloff; more would spend draws on levels that add a flat tint.