Renderer · const

DEFAULT_RENDER_QUALITY

Current fidelity target. Different shadow projections use different texture dimensions for comparable visible detail: a cubemap spends its allocation six times, while the directional map spends all of it on one focused area.

Explained in Hello world.

const DEFAULT_RENDER_QUALITY: Readonly<RenderQuality>
import { DEFAULT_RENDER_QUALITY } from '@driftengine/core';