Renderer · const
DENSE_MAX_AXIS
The most samples along x or z: WebGL2 promises 256 on every axis of a 3D texture.
Explained in Hello world.
const DENSE_MAX_AXIS = 256import { DENSE_MAX_AXIS } from '@driftengine/core';Renderer · const
The most samples along x or z: WebGL2 promises 256 on every axis of a 3D texture.
Explained in Hello world.
const DENSE_MAX_AXIS = 256import { DENSE_MAX_AXIS } from '@driftengine/core';