Renderer · const
DEPTH_COMPARE_EQUAL
The same, admitting equality.
Explained in Hello world.
const DEPTH_COMPARE_EQUAL: GPUCompareFunctionimport { DEPTH_COMPARE_EQUAL } from '@driftengine/core';In depth
The sky draws with this so it fills exactly the pixels nothing else claimed, and text with it so a glyph coplanar with its quad is not dropped.