Renderer · const

DEPTH_COMPARE_EQUAL

The same, admitting equality.

Explained in Hello world.

const DEPTH_COMPARE_EQUAL: GPUCompareFunction
import { DEPTH_COMPARE_EQUAL } from '@driftengine/core';

In depth

The sky draws with this so it fills exactly the pixels nothing else claimed, and text with it so a glyph coplanar with its quad is not dropped.