Renderer · const
DEPTH_FORMAT
The scene depth format.
Explained in Hello world.
const DEPTH_FORMAT: GPUTextureFormatimport { DEPTH_FORMAT } from '@driftengine/core';In depth
Float is half of reversed-Z and the half that is easy to forget. Reversing a 24-bit unorm buffer moves the precision around and does not create any; the gain comes from a float's exponent having room near zero, which is where reversing puts the far plane.