Renderer · interface

DeviceGraph

Explained in Hello world.

interface DeviceGraph
import type { DeviceGraph } from '@driftengine/core';

Properties

NameTypeDescription
inputsreadonlyreadonly { readonly name: string; readonly shape: readonly number[]; }[]
outputsreadonlyreadonly string[]
nodesreadonlyreadonly DeviceGraphNode[]
tensorsreadonlyreadonly { readonly name: string; readonly shape: readonly number[]; readonly data: Float32Array; }[]
shapesreadonlyReadonlyMap<string, readonly number[]>Every value's shape — inputs, tensors and intermediates — as texture's evaluator inferred it.