Renderer · const
FIELD_FADE_SEC
Seconds the summed light takes to fade in once the field is whole.
Explained in Hello world.
const FIELD_FADE_SEC = 0.5import { FIELD_FADE_SEC } from '@driftengine/core';Renderer · const
Seconds the summed light takes to fade in once the field is whole.
Explained in Hello world.
const FIELD_FADE_SEC = 0.5import { FIELD_FADE_SEC } from '@driftengine/core';