import { FlockRenderer } from '@driftengine/core';
Constructor
constructor(gl: WebGL2RenderingContext, count: number)
| Parameter | Type | Description |
gl | WebGL2RenderingContext | |
count | number | |
Methods
draw(gl: WebGL2RenderingContext, camera: FrameView, timeSeconds: number, params: FlockParams, tint: Vec3, windX?: number, windZ?: number): void
| Parameter | Type | Description |
gl | WebGL2RenderingContext | |
camera | FrameView | |
timeSeconds | number | |
params | FlockParams | |
tint | Vec3 | |
windX? | number | |
windZ? | number | |
dispose(gl: WebGL2RenderingContext): void
| Parameter | Type | Description |
gl | WebGL2RenderingContext | |