Renderer · type
LightmapRegion
Where a surface's region of its page is: lightmapUv = uv2 * scale + bias, as
[scaleU, scaleV, biasU, biasV]. The whole page is the identity.
Explained in Hello world.
type LightmapRegion = readonly [number, number, number, number]import type { LightmapRegion } from '@driftengine/core';