Renderer · const
MATERIAL_FLOATS
Floats a material owns: tint rgb, emissive, roughness, specular, reflectivity, metalness.
Explained in Hello world.
const MATERIAL_FLOATS = 28import { MATERIAL_FLOATS } from '@driftengine/core';In depth
Five blocks since 2026-09-17 — the three texture programs, the UV scale and the map strengths
joined the eight — and gpudriven/materialTable.ts writes them.